Killing Floor 2 Incinerate And Detonate Evacuation Point Let's Play Part 2 3/4

No comments have been found at this time

Details

Sep 2, 2015 at 6:00 AM
Posted by Majesitic_Gaming
What's up ladies and gentlemen! welcome to Majestic Gaming!
Everyday has a different video Feature: Today's Feature is: Killing Floor 2 Incinerate And Detonate Evacuation Point Let's Play Part 2 3/4

Multiplayer Mondays - playing games with the squad or crew!
Terrifying Tuesdays - playing horror games
Wacky Wednesdays - playing different styles of games
Throwback Thursdays - playing retro games
Fail Fridays - compilations of failing games
Speedy Saturdays playing racing games
Special Sundays - gaming features
Fail Fridays - compilations of failing games,
Speedy Saturdays playing racing games,
Special Sundays - gaming features relating to different games

Killing Floor 2 is a first-person shooter video game developed by Tripwire Interactive. It is a sequel to the 2009 video game Killing Floor. An early access version of the game was released for Microsoft Windows via digital distribution service Steam on April 21, 2015. The full version is scheduled for release in 2015 on Windows, Linux, and PlayStation 4. The game utilizes heavily modified Epic Games' Unreal Engine 3.

Killing Floor 2 is a first-person shooter video game, that can be played alone or cooperatively with up to six players. Gameplay consists of players fighting through waves against zombie-like specimens, known as Zeds. As waves pass, the enemy count will increase and different enemy types are introduced with the final wave culminating in a boss fight. Players are equipped with melee weapons and firearms, a healing syringe, and a welder used to block passages. Once a player dies they will not respawn until the end of the current wave; the mission is failed if all players are dead simultaneously.

The game has four difficulty levels. When players kill a Zed, they earn in-game money, as well as a bonus for surviving a round, which they can use to buy and sell body armor, ammo, and weapons at a store that is only open for a limited time between rounds.

Prior to starting a game match, the player selects one of several perks representing basic combat classes that have various skill boosts, such as better damage with specific weapon types, healing other characters, or welding doors more effectively. Players earn experience points for their character in the select class within the meta-game for each Zed killed that persist between sessions, and will gain experience levels in that class. Each level boosts the base skill statistics, while every five levels, the player will be able to select one of two specific skills to enable for their character. Skills include a mix of passive and active abilities.
0     0     248
Top