Remember when games had to work when they shipped?

Discussion in 'General Off-Topic' started by DeviantRemedy, Jun 14, 2017.

  1. DeviantRemedy

    DeviantRemedy New Member

    I think its really unfortunate that these days since consoles are connected to the internet the QA process seems to be much less involved. The thought process is that if a game is broken it can be fixed remotely after it was shipped.

    Back in the non internet connected console days (Nintendo 64, Sega Genesis, etc..) Things just had to work perfectly or the games would have to be recalled, refunds issues, etc...

    I wish that video game companies would QA their games as if they wouldn't be able to fix them after they were shipped.

    What are your thoughts on this?

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